It has a cooldown of 3 long minutes, but it covers a wide range of 15 yalms. Using this new skill, you will be enveloped with a fiery blue aura surrounded by dragon spirits. It is an Area of Effect built-in attack with a second cooldown and a damage potency of Sonic Thrust can deal damage of and can be combined with Doom Spike to increase the Area of Effect rotation power.
It is preferably used in battling multiple enemies, and it can give your Blood of the Dragon an extra 10 second on the timer. Now, you will gain your first passive trait that will increase your damage potency to after performing both the Wheeling Thrust and Fang and Claw. This also extends both combinations to five hits in a single row. It can also provide you the Right Eye and Left Eye to a selected party member. Mirage Dive can only be used after using your Jump skill, making your Jump more powerful and impactful.
With this added to your Jump, you will be granted additional damage of The opener at this level should start from Blood of the Dragon. It has a damage of but can be used only while under the effect of Life of the Dragon. Once the eyes are full, the blood will turn from blue to red, which will upgrade your Geirskogul to Nastrond. This is the continuation of the Area of Effect combo with a potency of It makes your Area of Effect stronger and increases your Blood of the Dragon for 20 seconds for every full combo.
It brings your jump skill to a whole new level. With this, you will jump faster with a potency of , and the animation locks will dramatically lessen. Lance Mastery 2 grants tons of potency boosts and increases True Thrust to potency. If you hit the directional requirement of your fifth combo, then your True Thrust will be replaced with the more powerful Raiden Thrust. Blood of the Dragon and Life of the Dragon will start at 30 seconds.
It also grants 3 Nastronds for each Life of the Dragon so long as it is used on cooldown. This offers a massive boost in your performance in the game.
It is the ultimate skill that allows you to deliver a jumping fire-based attack to all enemies within 5 yalm radius. Stardiver does potency to your first enemy and potency to all other enemies within the covered radius.
Contents show. Level 1 — True Thrust. Level 4 — Vorpal Thrust. Level 6 — Life Surge. Level 8 — Role Actions. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Fang's Dragoon Lance? In Gilgamesh Inc. I saw the question about a super Fang that is invulnerable to physical damage when equipped with this and some accessories, but apparently that isn't true clarification on this would be nice as well.
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