Can you solo icc




















This means that by the end of Shadowlands , players should be able to comfortably solo Legion raids including Antorus, the Burning Throne. No, the scaling changes made it difficult or impossible. Can 't even solo BFA dungeons anymore. You should be able to do it easily at 60 once we 're there in 2 weeks. A full group of s will just roll the place.

Even a group of 10 cuts through it pretty quickly. You could 2 man it. Multiple specs could solo it. After Mark of Frost detonates, pools of ice get left behind. After a while, Aluriel causes them to Animate and spawn an Ice Elemental in each pool which fixates onto a random enemy aka: you. If you do enough damage you can skip her frost phase.

When Aluriel casts Detonate: Arcane Orb, the entire raid should move as a group away from each of the explosion sites. Healers should use raid CDs here.

Stay away from the Arcane Fog that forms at each explosion site. If you finished and turned in the quest for Mythic, you should have the skip. When you go down your first set of stairs, you normally take a left to get to the first boss. If you completed the Mythic skip quest, you can automatically skip on Normal and Heroic too.

Tichondrius can be found in the Captain's Quarters, in the southwest portion of The Nighthold. Tichondrius is a mechanically complex fight with high DPS demands, and most raids will encounter him as the eighth boss of the Nighthold. This infernal is a rare drop from Gul'dan in The Nighthold in regular, Heroic and Mythic difficulties. Note that another colour - the red Hellfire Infernal - drops from the same boss in Mythic difficulty only.

Felblaze Infernal is a rare drop mount from Gul'dan in heroic and mythic difficulty. Boost ETA: months. If you have more than one level character it will highly increase the chance for the drop.

To get it, you need to collect mounts usable on one character. Explorer's Jungle Hopper. Amani Dragonhawk. Crusader's White Warhorse. Corrupted Hippogryph. Can you still solo raids in Shadowlands? Can you solo Nighthold at 60? Can you solo mythic guldan? Can you 2 man mythic Nighthold? Can you skip Spellblade Aluriel? I just kept pew-pewing and avoided anything that was green. After you clear the Plagueworks, next on the agenda are the Crimson Hall bosses. During the fight, the Invocation of Blood buff will randomly jump from one prince to the next.

Just make sure you always switch to the target with the buff. This is pretty easy to recognize, as the 2 princes without the buff will have only 1 HP. Also, these guys will do a decent amount of damage so make sure to keep Mend Pet up throughout the encounter.

This fight is really easy easy. You just simply blow all cooldowns and tear her head off. Nothing fancy. Okay, now this is where things can get really frustrating for a hunter. The fight begins with Dreamwalker at 6M HP. But…lucky for us we have our stable full of trusty Spirit Beasts with their handy Spirit Mend spell. This encounter requires some precision, as there is only so much healing we are capable of. It was a royal pain. This encounter requires a very tight rotation of healing, which is very clumsy due to how we have to go about it.

There is little room for error because, as I had mentioned, even though we are hugely awesome, we are a bit limited in our healing abilities. I also think RNG can play a factor here as well. Note: The best place to position your character for this encounter is right smack in front of Valithria, in the center, just inside the pointy portion of the ring that encircles her.

This makes it so you have very little ground to cover when trying to hit the Suppressors when they come out. Alright, so the basic strategy for this encounter is to dismiss and re-summon your Spirit Beasts, casting back-to-back Spirit Mend so that you can heal Valithria from 6M to 12M. Also, you need to pay attention to the adds, making sure to deal with the Suppressors when they appear, as they will target Valithria directly, thus reducing your healing efforts.

In addition to the Supressors, there are also the Blazing Skeletons and Risen Archmages which can be a bit of a pain. The Blazing Skeletons cast an AoE which can damage Valithria, and the Archmages cast an annoying knockback spell which interferes with your Dismiss Pet. I like one clean button press. At the start of the encounter, I set Valithria as my focus.

Summons a Spirit Beast, casts Spirit Mend on Valithria, makes sure Growl is on so that the adds target my pet and not me, sicks my pet on a Blazing Skeleton if one is out, and sends my pet on a Risen Archmage if one is out.

This leaves me with only having to deal with the Summoners when they appear. A couple of Multi-Shots and some Glaives handle those guys just fine, and my pet s take care of the rest of the adds. One other thing that I did in preparation for my successful attempt was to swap in Glyph of Explosive Trap. I tried to keep a Snake Trap down as well, as it also helps to keep mobs away from you so you can cast Dismiss Pet with fewer interrupts. The fight can get pretty chaotic, so be sure to try and memorize the order in which you have your Spirit Beasts.

Anyway, I hope those tips help, and best of luck if you should decide to try and solo this as a hunter! This will send you out to meet Sindragosa. If you kill the spiders too quickly, the encounter will bug out…snort, snort. Trick here is to use mostly auto attack and Multi-Shot, and no big red or other big cooldowns. They can both be downed easily. Just DPS her until she casts Ice Tomb on you, then simply pull your pet off of her and send it on your Ice Tomb to free you, then get back on Sindragosa.

The fight consists of 4 phases — the 3rd one being the most difficult. I stayed maybe about 20 yards away from he and the adds so that I could easily run towards the group when Necrotic Plague was cast on me. Running to a nearby mob will cause Necrotic Plague to jump off of you and onto them, after which they die.

During this phase you head to the outer edge of the platform, outside of his AoE range. To avoid the death drop, simply make sure you aggro Arthas every so often. An occasional Distracting Shot works just fine. After a bit, Arthas will move to the center again and start casting his AoE.



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